WONDERONOMY
Economy of Experience
Citizen Experience Tool
for SmartHeart Cities
XES
(e)Xperience Economy System
At the heart of every customer experience
there are common principles
From the moment a person has a need until the moment he recommends best solution found it to a friend, he goes through approximately the same points, but always in a slightly different order.
Previous Example / Next Example
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CJM / UX / CX tools...
...allow you to design a seamless path taking into account different product features
CJM
Customer Journey Map is a visualization of the customer’s journey, starting from the moment of searching for a product or service and ending with purchase
CX
Client Experience определяется то, как человек взаимодействует с компанией и ее процессами
UI
User Experience determines how a person interacts with a product: application, interface or website
but what to do when
it is necessary to develop a fundamentally new product
for busines, community or city
to test ⚡ crazy hypothesis?
EX
EX = Experience Economy
Since the Bureau regularly solves similar problems together with clients, the team decided to create its own system with blackjack and gingerbread, inspired by the wanderonomy project
We've combined Joseph Campbell's monomyth known as the Hero's Journey with CJM principles to create a flexible EX system that includes an element base and service design system that speeds up the design process and empowers operators.

An example of a system developed for the Great Golden Ring project

What industries does the system work for?
Wherever it is necessary to create a new product - from traditional development to public administration to fintech.

Each industry has its own sets and rules, which are updated regularly.
  • Tourism
  • Development &
    redevelopment
  • Education
  • IT
  • Governance
  • Fintech
  • Cultural projects in creative industries
What industries does the system work for?
Wherever it is necessary to create a new product - from traditional development to public administration to fintech.

Each industry has its own sets and rules, which are updated regularly.
  • Tourism
  • Development &
    redevelopment
  • Education
  • IT
  • Governance
  • Fintech
  • Cultural projects in creative industries
The system has proven itself in various parts of the world and has helped several dozen companies, cities and communities not only create new products, but also change their approach to the development of innovations.
Report on the game "Economy of Experiences" at the All-Russian competition "Masters of Hospitality" on Sakhalin
How it works?
Using the example of a game for tourism projects
Card weight within a category. Depending on the game scenario, this may mean value
or complexity of implementation
A category that unites cards of a general group
+
+
+
Авиапочта
Imagine that you are the creator of a unique author's tour. You can show him an antique vase in a museum or let him watch how a local craftsman fires it in a kiln.

But under your strict guidance, the traveler will create with his own hands a souvenir based on local cultural traditions.

In order not to take up space in your luggage, you offer to send the craft by delivery service to him or his friends as a gift along with an invitation to visit your location.
HOW CARD INTEGRATION WORKS
7
7
10
5
+
+
+
=
29
points
You earned
Craft
WHAT TO MAKE
WONDERONOMY
WONDERONOMY
WONDERONOMY
WONDERONOMY
WONDERONOMY
WHAT TO MAKE
WHAT TO SEE
SIMPLE PLEASURES
LOGISTIC
Craft
Traditions
Shopping
Aviapost

Each card has a “Profit” and a “Price”. Depending on the combination of cards and stickers, the team creates a unique set of services and solutions that increase profits.


The goal of the participants is to build a sustainable ecosystem.

BASIC RULES

One team consists of 5 people. Each participant is assigned one of the following roles:

Productologist, Marketer, Administrator, Technologist and Environmental Commissioner


During the game the teams

  1. create their own sets of services
  2. integrate them with the resources of external partners
  3. consider the economic benefits and draw up the project
  4. present the project to other teams and find points of possible collaboration
  5. “super-teams” who have jointly found ways to benefit from the use of environmental solutions come to the final presentation

The winning project is selected based on the number of points + team voting results

CATEGORY EXAMPLE
What to take with you?
This group of cards for the tourist version of the game is responsible for functions related to artifacts and services that prolong contact with the client after the direct service (tour, accommodation, excursion, purchase) has already been provided.

Handmade craft is at the same time
and memory
and a unique gift
And also - constant free advertising of your tourism product
The souvenir can be created by a local craftsman or caught from the river
The main thing is that it is unique and related to your brand!
Photography and a videographer at the most striking stages of the route will help capture emotions
and impressions
Even when the journey is over



+
and 100 more ideas
By combining several ideas and functions, you create a new service that helps make your client happy and... make money from it!
Create things with your own hands
Travelers often miss the opportunity to take with them a piece of the local flavor to which they had a hand and heart.
Customs and local culture
Turning to roots, ancestral culture, traditions and beliefs allows you to establish a deeper connection with a place and let new experiences into your life.
A gift as hot
as a heart
Being fascinated by a meeting with beauty, the traveler is ready to share this feeling with loved ones. Help him with this!
Who's knocking on my door
Let the gift fly after its author or rush towards a new owner!
Would you like us to give you a presentation of the system's capabilities?
or a demo game?
  • Sergey Dolgov
    Wonderonomy Inventor
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